QXPlayer

QXPlayer QXPlayer is an audiophile player for MacOS. You will have full control over any of your audio files

While the current version of the app is still going through App Store review, I’m already working on the next update wit...
09/03/2026

While the current version of the app is still going through App Store review, I’m already working on the next update with some new ideas and improvements. I’m planning to submit it for review in the next few days.

Unfortunately, something seems to be going on with Apple’s review process lately. What used to take one or two days can now take a week or even longer.

Thanks for your patience — more updates are coming soon.

QXPlayer v1.3 has been submitted for App Store review and should be available soon.https://apps.apple.com/us/app/qxplaye...
04/03/2026

QXPlayer v1.3 has been submitted for App Store review and should be available soon.
https://apps.apple.com/us/app/qxplayer-music-radio-player/id6756324789

What’s inside v1.3:
🎞 Cassette Landscape Mode (more interactive)
New cassettes added (and yes, we’ll keep adding more in every update)
You can pick a cassette, open/close the deck lid, and change the lid color to match your mood

⏺ Record from Radio & Streams (smarter + clearer)
When you’re listening to radio or streams, and track metadata is available, a “Record” button appears
Tap it and the track is saved to your “Record” playlist
If you have Apple Music, you can play the full track there
If you don’t, you still get full track info + a 30-second preview so you can find the song later

📂 Wi-Fi uploads got better
Upload music through qxplayer.com from any platform (Windows/macOS/Linux, etc.)
Up to 50 files at once over Wi-Fi

🐛 Bug fixes & performance improvements
Lots of small fixes and stability tweaks across the app

Thanks for testing, feedback, and patience. v1.3 is in review now, coming soon.

11/01/2026

🚀 QXPlayer — Sync Is Coming

The first version of QXPlayer with playlist and file synchronization over Wi-Fi has been submitted for Apple review and will be available soon.
Create playlists, manage your tracks, and prepare your music for seamless transfer across devices.
Now you can take your favorite tracks with you on trips or to your workouts.

The iOS version of QXPlayer will follow shortly after the Apple review process, enabling a connected experience between macOS and iPhone.

Available on macOS:
• QXPlayer Pro: https://apps.apple.com/us/app/qxplayer/id1481703720
• QXPlayer Free: https://apps.apple.com/us/app/qxplayer-lite/id1549676802
📱 QXPlayer for iOS: coming very soon

11/01/2026

🚀 QXPlayer — Sync Is Coming

The first version of QXPlayer with playlist and file synchronization over Wi-Fi has been submitted for Apple review and will be available soon.
Create playlists, manage your tracks, and prepare your music for seamless transfer across devices.
Now you can take your favorite tracks with you on trips or to your workouts.

The iOS version of QXPlayer will follow shortly after the Apple review process, enabling a connected experience between macOS and iPhone.

Available on macOS:
• QXPlayer Pro: https://apps.apple.com/us/app/qxplayer/id1481703720
• QXPlayer Free: https://apps.apple.com/us/app/qxplayer-lite/id1549676802

📱 QXPlayer for iOS: coming very soon.

04/01/2026

🎧 QXPlayer for iOS — coming very soon

The vintage soul of QXPlayer is making its way to iOS.

Inspired by classic hi-fi equipment, the iOS version brings the same recognizable look and feel you already love on macOS — now in your pocket.

QXPlayer for iOS can work hand in hand with the macOS version, allowing you to seamlessly sync your music and continue listening across devices. At the same time, it can be used completely independently as a standalone player.

You’ll be able to manage and edit your favorite track lists on macOS, then upload selected playlists to your iPhone with just a few clicks. Your music will always be with you — whether you’re traveling, commuting, or working out.

This is only the first release. Very soon after launch, QXPlayer for iOS will grow with new and exciting features, including a metadata editor, advanced equalizer, Apple Music and Spotify playback, deeper service integrations, and much more.

📼 And yes — your cassette collection in QXPlayer will keep growing.

Stay tuned.
The release is just around the corner.
Free MacOS: - https://apps.apple.com/us/app/qxplayer-lite/id1549676802?mt=12
Pro MacOS - https://apps.apple.com/us/app/qxplayer/id1481703720?mt=12

Merry Christmas and Happy Holidays! 🎄I just want to personally thank everyone who has supported QXPlayer — it really mea...
19/12/2025

Merry Christmas and Happy Holidays! 🎄
I just want to personally thank everyone who has supported QXPlayer — it really means a lot.

As a small Christmas gift, I’m launching a holiday discount for QXPlayer:

December 20, 2025 → January 2, 2026
$17.99 → $5.99

You can get it here:
QXPlayer (Mac):
https://apps.apple.com/us/app/qxplayer/id1481703720?mt=12

There is also a free Lite version you can try:
https://apps.apple.com/us/app/qxplayer-lite/id1549676802?mt=12

QXPlayer offers a true Hi-Fi audio engine, supports DSD and all major formats, online radio, direct file playback and much more.
There is also a free iOS remote control app available.

I’m also actively working on the full iOS version of QXPlayer — it will work as a standalone mobile player with file and playlist sync. Coming next month 😊

Wishing you great sound and a great holiday season! 🎶

QXPlayer — Part 2. The Design Problem and an Unexpected InspirationAfter the first working low-level audio engine appear...
04/12/2025

QXPlayer — Part 2. The Design Problem and an Unexpected Inspiration

After the first working low-level audio engine appeared, the next question was the UI.
Copying WinAmp was something I absolutely didn’t want to do.
And even the players that were considered “modern” at the time — Vox, Audirvana — still had very standard, simple interfaces.

The file system element was clear: I wanted it to feel native, just like Finder itself.
But when it came to controls, buttons, and overall visual design, real problems began.
There was no idea that felt “right.”

Then one day I came across a video with some kind of VU meter.
And a thought appeared: “Why not?”

Later I found out that it was actually the display of the AKAI GX-6 cassette deck.
In the very first versions of QXPlayer, it was literally just a screenshot from YouTube.
But something went wrong — maybe the camera quality of the person who recorded that video wasn’t good, maybe the upload crushed the colors — but the final result looked completely different from the original.

Maybe that was for the best.

Then came DSD, the radio browser…
But that part is mostly technical, and probably not too interesting as a story — just implementation details without much drama.

But my next idea, the one I’m working on right now, turned out to be much more interesting — the iOS version of the player.

We all travel.
And sometimes you really want to take your own files with you — your library, your favorite albums — not streaming catalogs.

That was the moment the idea of bringing QXPlayer to iPhone and iPad started to take shape.

👉 More about that — in the next part.

Black Friday is almost here — and QXPlayer is moving forward fast. 🚀This year the app grew a lot, and to celebrate the p...
26/11/2025

Black Friday is almost here — and QXPlayer is moving forward fast. 🚀

This year the app grew a lot, and to celebrate the progress I’m launching a special 80% Black Friday discount.

📆 Only for 2 days
🖥️ macOS
⚡ Faster, smoother, more powerful
🎵 High-resolution audio engine + full format support (including DSD)
🛠️ Lots of new features and improvements

If you’ve been waiting to try QXPlayer — this is the perfect moment.
https://apps.apple.com/us/app/qxplayer/id1481703720?mt=12

🔥 The Making of QXPlayer — Part 1:The Player I Always Missed (2017)I want to start a series of posts about how I created...
20/11/2025

🔥 The Making of QXPlayer — Part 1:

The Player I Always Missed (2017)

I want to start a series of posts about how I created QXPlayer — an audio player for macOS, and later for iOS.
These are not marketing stories, but the real history: problems, fixes, mistakes, and everything that pushed me forward during development.

By 2017, I had already spent more than ten years working on macOS.
In that time, I tried dozens of music players — lightweight, heavyweight, “audiophile”, trendy…
and every single one of them had the same strange issue that Apple still hasn’t solved.

Playing one file — easy.
But playing an entire folder as is, without creating playlists, without “importing into a library”, without losing the structure — that turned into a quest.

You copy an album onto a drive → you want to simply open the folder → press play → and listen.
But macOS players kept pushing their own rules: generating temporary playlists, reshuffling tracks, losing files…
And a week later you couldn’t even remember where you copied the music and what was playing there.

I often remembered the Winamp days,
where you opened a folder — and everything played exactly as it was on disk.
Simple. Predictable. No surprises.

And right around that time, I started learning Objective-C and diving into macOS development.
And for the first time in years, I had a thought:

“Why not build a player I would actually enjoy using every single day?”

But immediately two real problems appeared.

Problem #1 — I was a beginner in macOS UI

This was the very beginning: first steps in Objective-C, first windows, first buttons.
Skill level: “how do I make a button react at all?”

Problem #2 — I’m a very demanding listener

I don’t listen to music on a soundbar or a Bluetooth speaker.
I use A-class amplifiers, tube gear, reel-to-reel decks, vinyl, proper speakers.
And once you get used to warm, alive, analog sound —
the standard macOS AVPlayer feels like plastic.

I needed a player with low-level control,
clean output, precision, no system artifacts,
and most importantly — real gapless playback that doesn’t ruin albums with clicks.

And right then, luck knocked on the door.
I accidentally stumbled upon COG, an old open-source player,
where I could peek into how low-level audio output works on macOS.

It was the perfect bridge between two worlds:

my love for audio,

and my 10+ years of low-level C++ gamedev experience.

With that C++ background, massive new possibilities opened up.
I realized I could build not “just another player”,
but my own audio engine — with a foundation that would sound exactly the way I wanted.

I started experimenting, dissecting system APIs, building tests, writing C++ code, learning audio buffers…
and step by step, the first working low-level engine appeared — the one that later became the heart of QXPlayer.

And what happened next —
and why I almost quit because of the design…

👉 all that in the next part.

Full version - https://apps.apple.com/us/app/qxplayer/id1481703720?mt=12
Free version - https://apps.apple.com/us/app/qxplayer-lite/id1549676802?mt=12

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