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A few photos from today’s big Sharp Practice AWI game, which we loosely based on the Battle of Fort Washington in Novemb...
05/09/2026

A few photos from today’s big Sharp Practice AWI game, which we loosely based on the Battle of Fort Washington in November 1776. Historically, Fort Washington was the last major Patriot stronghold on Manhattan, sitting high above the Hudson River opposite Fort Lee in New Jersey. On 16 November 1776, a British and Hessian force under General William Howe attacked from several directions and eventually overwhelmed Colonel Robert Magaw’s garrison, making the battle one of the more serious Patriot defeats of the New York campaign.

For our tabletop version, the British force was divided into three small brigades of two battalions each, supported by three units of skirmishers and two small light artillery guns. The Patriot defenders had two brigades of three battalions apiece, backed by three units of skirmishers and a single light artillery gun. It gave the game a nice echo of the real battle, where the Americans were outnumbered but still had strong defensive ground to work with.

Unlike history, however, Fort Washington did not fall today. The British were unable to force a decision before time ran out, leaving the rebels still holding the field at the end of play. Not quite the result General Howe managed in 1776, but a fine outcome for the Patriot commanders on the table.

Many thanks to Brian, John, Dave, Terry and Tim for being such good players and commanders. I’ll aim to get a fuller after-action report written up over the next couple of days, along with more on how the scenario played out compared with the real fight for Fort Washington.

I made the most of a bit of extra weekend hobby time and wrapped up another small project for my WW2 Chain of Command co...
30/08/2026

I made the most of a bit of extra weekend hobby time and wrapped up another small project for my WW2 Chain of Command collection: a US Army Infantry Platoon for the Mediterranean Theatre of Operations.

I’m not usually a big fan of plastic figures, but these lads are a mix of Perry Miniatures 28mm plastic and metal miniatures. After assembling the plastics and painting them alongside the metals, I have to say I’m really pleased with how the platoon has come together.

All up, the force includes three 12-man sections, two .30 cal MMGs, one .50 cal, a 60mm mortar team, a bazooka team, a sniper pair, and the command group, plus a few spare figures that are not shown.

29/08/2026

For my loyal customers many thanks again for the orders over the last month, however I still have a mountain of stock remaining so I have started discounting the remaining stock and will hopefully have all the codes discounted by tomorrow night. The online store will remain open for another month.

Many thanks again

Nathan
Elite Miniatures Australia

After reading ‘Theirs the Strife’ by John Russell, I was inspired to put together a platoon of late-war German Kriegsmar...
25/08/2026

After reading ‘Theirs the Strife’ by John Russell, I was inspired to put together a platoon of late-war German Kriegsmarine to fight against the British or even the Soviet Forces in April/May of 1945.

These fellows are the start of that platoon; however, I still have a few more figures to go before the platoon and some support elements to add before they are ready to hit the tabletop.

The figures are all Warlord Games, and I have mixed two packs of their Kriegsmarine Squad with a pack of Volksgrenadiers to add a few additional variations and weapons. The best thing about the Warlord metal packs is that the heads are separate in most cases, which allows you to add additional variations.

Our local expert painter, Leroy Simpson, painted the figures featured, and he has done a fantastic job on these lads. Once the Platoon is complete, I will hopefully add a few more images.

Here are a few photos from this afternoon’s Sharp Practice AWI game. The scenario was loosely inspired by the Battle of ...
23/08/2026

Here are a few photos from this afternoon’s Sharp Practice AWI game. The scenario was loosely inspired by the Battle of Oriskany, one of the key actions of the Saratoga campaign during the American Revolutionary War. Historically, on 6 August 1777, a force of Tryon County militia and Oneida allies marched to relieve the siege of Fort Stanwix, only to be ambushed by Loyalist troops and Britain’s Indigenous allies.

For our version of the battle, we focused on capturing the feel of the engagement rather than recreating the historical ground exactly. The road through the woods formed the centrepiece of the table, with dense forest on either side helping to create a tense, close-range fight. The restricted terrain made movement difficult and gave the defenders plenty of opportunities to slow the advance.

The result ended up being very close to the historical action. The Americans struggled to break through the British lines and suffered heavy casualties before their attack lost momentum.

It made for an enjoyable and atmospheric game, with the wooded road creating plenty of pressure and uncertainty. If we replay the scenario, it would be interesting to adjust the terrain slightly or give the Americans more variation in their entry options to see whether they can create a stronger breakthrough attempt.

Thanks again to Brian and Dave for a great afternoon of gaming. I’m already looking forward to the next one.

Yesterday, Dave, Tim, and I fought a great game of Chain of Command set during the Sicilian campaign. On one side stood ...
16/08/2026

Yesterday, Dave, Tim, and I fought a great game of Chain of Command set during the Sicilian campaign. On one side stood the might of the British 8th Army; on the other, the Italian forces defending their homeland.

The battlefield was laid out on a 6 x 6 ft table, with scratch-built buildings by Phil from Tinned Fruit Building and Tobruk Models. The hedges and trees came from The Last Valley, while the 28mm figures were mostly from Perry Miniatures and Empress Miniatures, with a few Warlord Games miniatures mixed in.

As the attackers, the British received 30 points of support. This included two M4 Sherman tanks, a Staghound armoured car, an additional rifle section, a Vickers MMG and a forward observer to call in mortar bombardments.

The Italians, fielded as regular infantry, received 15 points—half the attacker’s total—plus two extra points to balance the Force Rating. With these, the Italian commander selected an MMG team, a 20mm Oerlikon cannon, an M47/32 (I think), a Cannone da 47/32 anti-tank gun and, finally, a medic.

The game was played lengthwise along the table, allowing both sides to patrol aggressively. This led to some excellent jump-off point placements, particularly for the Italians, who moved quickly and positioned themselves well to cover two main approaches to the objective.

Once the JOPs were set, the British began their attack on the Italian defences. In the first few phases, they deployed two of their four sections, the Vickers MMG team and the Staghound. Fortunately for the Italians, the British commander revealed his main axis of attack earlier than expected, allowing the Italian commander to counter by deploying one section into a two-storey warehouse that formed a central strongpoint against the advance. Troops occupied both floors and were placed on overwatch.

With one Italian section deployed, the British commander shifted his axis of attack from a frontal assault to the right flank. He brought on one of his M4 Shermans to support the flanking section. To draw attention away from the move, he pushed a central section forward in a dash through the wheatfield near the Italian infantry position.

However, the Italian commander, a veteran of the Russian campaign, anticipated the British move and held his troops ready. They did not wait long. As the M4 Sherman crossed the Italian flank, the Italian commander revealed his anti-tank gun from ambush. Crack—boom! The first shot struck the Sherman’s flank but only forced the tank to turn towards the threat. Luck remained with the Italians: in the next phase, another hit struck the Sherman’s frontal armour, wounding the crew commander and inflicting two shock on the remaining crew.

With the flank attack under heavy fire, the British pushed their supporting infantry past the Sherman, moving them into position to rush the Italian anti-tank gun on the next turn. Unfortunately for them, the veteran Italian commander had not deployed his main anti-tank asset in isolation. He quickly ordered his MMG team to fire on the British infantry, catching them in the open and causing several casualties. On the opposite flank, he brought on another support asset, the 20mm Oerlikon, which soon poured devastating fire into the other British section.

Facing the sudden arrival of more Italian troops and seeing his deployed sections under heavy, accurate fire, the British commander committed his remaining assets: the second M4 Sherman, the last two infantry sections and a 3-inch mortar barrage. He also ordered the section under MMG fire to charge the gun. This proved unwise; the MMG was inside a building and repulsed the British attack with ease.

The attack began to bog down, especially when the planned mortar barrage failed to land on target. As the British attack started to lose momentum, the Italian commander brought forward his small self-propelled gun. This little beast proved highly effective, halting British infantry attacks on both flanks and even forcing the Staghound to seek cover.

Nevertheless, with British morale falling fast, the British commander finally found the target round and ordered fire for effect. The accurate mortar barrage, combined with MMG fire, quickly neutralised the Italian infantry on the top floor of the warehouse, killing nine men, including the senior leader. Even so, the Italians were not finished and still had more troops to bring forward.

In the final phase, the Italian commander deployed his last section straight into close combat with a British section that had already suffered hits from a gr***de dropped from the warehouse’s top floor. The result was grim for the British: the remaining infantry lost their Bren team and section commander. With British morale down to two, the commander called off the attack and withdrew his remaining troops from the field.

Thanks again to Dave and Tim for being such great opponents and for making it such an enjoyable game.

Here are a few early shots of the table set up for tomorrow’s Big CoC game.We’re returning to Sicily, with my Italian tr...
15/08/2026

Here are a few early shots of the table set up for tomorrow’s Big CoC game.

We’re returning to Sicily, with my Italian troops dusted off for a clash against the British 8th Army. 😅

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Railway Estate, QLD
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