Whyte Knight / Upstairs

Whyte Knight / Upstairs Whyte Knight is one of the oldest, coolest shoppes on Whyte Ave. 30+ years and counting. Thank you 🙂 Whyte Knight is the little shoppe of memories.

We have been around for over 25 years selling all manner of things from comics (focusing on Bronze Age and older primarily), toys and games (Magic, Dungeons & Dragons, Warhammer, video games, board games, etc.), to taxidermy, oddities, antiques, art books/tattoo culture, fashion accessories, pop/rock'n'roll/punk rock/heavy metal culture collectibles, cultural items, Tiki, retro and novelties (plus

a bunch of other stuff). We have no online store at current, but regularly do mail order world wide. We buy/sell/trade in quality collectibles of various types and are always looking for the unusual pieces as well as the bread and butter toys and games of our collective childhoods (and the coolest of the newer products that are capturing the imaginations of the current generation). We are located Upstairs at 10326 Whyte Avenue, directly above our sister store "Mars & Venus" and are open everyday of the year except X-mas and New Years days.

02/24/2026

I came across this on my feed and it reminded me of the magic that is inherent in many of the things that we deal in and why they are important. ❤️

“My grandson begged me to play Dungeons & Dragons.
"It's just one session, Grandma. Please. We need a fourth player or the campaign falls apart."

I'm Vivian. Seventy years old. I read romance novels. Watch Jeopardy. Play bridge on Thursdays. I don't do dragons.
"What even is Dungeons & Dragons?" I asked.
"It's like..... cooperative storytelling with dice. You create a character and go on adventures."
"I'm seventy, Marcus. I don't go on adventures."
"Exactly why you should try."

I only agreed because his friends were coming over anyway. Might as well supervise. Make sure they weren't doing drugs or whatever kids do.
Saturday night. Three kids showed up. Marcus handed me papers. "Character sheet. You're playing a wizard named..... you can name her."
"This is ridiculous."
"Just try for an hour."

I named her Elara. Don't ask me why. It just felt right.
The game master-a kid named Devon with purple hair-described a tavern. "You're all sitting there when a mysterious hooded figure approaches......."
For the first twenty minutes, I was lost. Dice rolling. Rules. Weird words like "constitution saving throw."
Then something clicked.

Devon described a dragon attacking our village. "What do you do, Elara?"
And I said, without thinking, "I cast a shield spell to protect the children getting evacuated."
Marcus's eyes went wide. "That's....... that's perfect. Roll for it."
I rolled. Succeeded.

Devon described my magical shield shimmering into existence, families escaping safely.
Something in my chest...... opened.
For three hours, I wasn't Vivian the widow. I wasn't Vivian whose kids moved away. I wasn't Vivian whose husband died and left her in a too-quiet house.

I was Elara. A powerful wizard saving villages. Making choices that mattered.
"Same time next week?" Devon asked when we finished.
I heard myself say yes.
Week two, I showed up with snacks. Homemade cookies. "Adventurers need provisions," I said.
The kids loved it.

Week five, I was fully invested. Bought my own dice. Fancy ones. Learned all the spells.
"Grandma's better at this than us," Marcus told his friends.
Week eight, something happened in the game. Our party faced an impossible choice. Save the village or chase the villain who'd murdered families.

Everyone wanted revenge. Chase the villain.
But I said, "Elara stays. She protects the village. Revenge won't bring the dead back, but we can save the living."
The table went quiet.

Devon nodded slowly. "That's....... that's really wise."
After the session, Marcus walked me to my car.
"That thing you said. About saving the living instead of chasing revenge. Were you talking about Grandpa?"
My throat tightened.

My husband died five years ago. Medical malpractice. Clear-cut case. I could've sued. Everyone said I should.
But I couldn't. Couldn't spend years in court reliving his death. Couldn't let anger consume me.
People thought I was weak. That I didn't care enough to fight.
"I wasn't chasing revenge," I told Marcus. "I was choosing to keep living."
He hugged me. "Elara would be proud."

The game kept going. Every Saturday. I started inviting them to my house. Made dinner before sessions. My kitchen filled with laughter again.
Devon's mom pulled me aside one night. "I don't know what you're doing, but Devon's been struggling. Depression. Anxiety. This game, your house........ it's the only place they smile anymore."
I didn't know what to say.
"Thank you," she whispered. "For seeing them."

Month four, Marcus asked if his friend's grandma could join. "She just lost her husband. She's really lonely."
Janet was seventy-two. Skeptical. "I don't understand games."
"Neither did I," I said. "You'll learn."

She played a warrior. Strong. Fierce. Everything she couldn't be in real life while caring for a sick husband.
After her second session, she cried. "I forgot what it felt like. To be powerful."
We're eight months in now. Our group expanded. Six players. Three of us are over sixty-five.
We play every Saturday. Six-hour sessions. We've saved kingdoms. Fought gods. Made choices that mattered.

Last week, my daughter visited. Saw the dice, the character sheets, the books.
"Mom, you're playing a children's game?"
"I'm playing a game where my choices matter," I corrected. "Where I'm not just Grandma or widow or retired teacher. I'm Elara. And Elara saves people."

She didn't get it.
But I do.
I'm seventy. I play Dungeons & Dragons every Saturday with teenagers and other grandmas.

And I learned this, You're never too old to pretend. To create. To be someone brave.
Real life took my power away. Made me small. Made me scared.
But in this game? I'm level 14. I wield lightning. I protect villages.

And somehow, that makes real life bearable again.
So try the ridiculous thing. Join your grandkid's weird hobby. Play the game. Paint the picture. Write the story.
Pretend you're powerful.
Because maybe, just maybe, you'll remember you actually are."

Did you know that Whyte Knight has an extensive collection of historically focused tabletop board games? So many. Many o...
02/19/2026

Did you know that Whyte Knight has an extensive collection of historically focused tabletop board games? So many. Many of which are about fighting fascism even which feels fairly typical given the state of world politics these days.

In cooperation with (mostly imagined) mental health professionals in our community, the mighty Whyte Knight now grants d...
02/13/2026

In cooperation with (mostly imagined) mental health professionals in our community, the mighty Whyte Knight now grants dopamine spikes with every purchase!

Feeling a bit glum, chum? We’ve got your back. I’m sure that clinical research will someday prove our current claim that larger purchases of multiple items offers greater relief as well!

The effect works equally as well - if not greater - on previously owned items just in case you are more socially conscious and do not care to support the soulless capitalist machine.

Whyte Knight. Dopamine. And YOU! Partners in making your life in the nightmarish hellscape of 2026 and beyond just a little more bearable. 🖤

Have you received your dopamine fox from Whyte Knight recently or shared our message yet?

This is kind of amazing…https://www.facebook.com/share/p/1FzoND6mP7/?mibextid=wwXIfr
12/25/2025

This is kind of amazing…

https://www.facebook.com/share/p/1FzoND6mP7/?mibextid=wwXIfr

In 1982, a college student rolled dice to create a character for a D&D campaign—and 43 years later, that same character is still alive, still adventuring, and played by the same person.
Ontario, Canada. September 1982. Robert Wardhaugh, a history student at the University of Western Ontario, invited some friends over to his apartment for a new Dungeons & Dragons campaign.
None of them expected to still be playing in 2025.
That first session, one player created a fighter named Morgan Ironwolf. Another rolled up a wizard called Ebenezar the Grey. Someone else made a rogue whose name has been lost to time (the character died early—not everyone survives 43 years of adventuring).
They cleared out a goblin cave. They found some treasure. They gained a level. Standard first-session D&D.
Then they came back the next week. And the week after that. And the week after that.
Four decades later, they're still coming back.
This isn't just "the longest-running D&D campaign in the world"—though it probably is. This is a story about what happens when imagination refuses to end.
Think about what 43 years means. When this campaign started, the internet didn't exist. There were no cell phones. D&D was still considered a weird hobby for nerds in basements. MTV had just launched. The Soviet Union still existed.
The players were in their early twenties—students trying to figure out their lives, rolling dice on Friday nights because it was fun and cheap entertainment.
Now those same players are in their sixties. They have careers, marriages, children, grandchildren. Some moved away and play remotely now via video call. Some have health issues that make sitting for four-hour sessions difficult. One player died—and the group held a funeral for his character, retiring the fighter who'd adventured for 35 years.
But they keep playing.
Robert Wardhaugh, now a history professor at Western University, is still the Dungeon Master. He's been running the same campaign world—same maps, same kingdoms, same overarching plot—for 43 consecutive years.
He's never stopped. Never rebooted. Never said "let's start fresh with a new campaign."
The world his players explore has history now. Real history. When their characters visit a city, they remember what happened there 20 years ago—both game-time and real-time. When they encounter a villain's descendant, they remember fighting his grandfather in 1994.
Wardhaugh keeps meticulous records. Binders full of maps, plot notes, character sheets, session summaries. Over 600 documented sessions. Thousands of hours of storytelling. An entire world that exists nowhere except in the shared imagination of this group and the notebooks stacked in Wardhaugh's office.
Some characters have been played for decades. Imagine that: you created a character when you were 22 years old, and you're still playing them at 65. You've spent more time being this imaginary elf wizard than some people spend in their actual careers.
You know this character's personality better than you remember your own personality at 22. You've made decisions as this character for 43 years—more life choices as them than you made in your first two decades of real life.
The continuity creates something profound. Players don't just remember dramatic moments from last month's session—they remember dramatic moments from 1987. They reference events from sessions played when Reagan was president. They hold grudges against NPCs (non-player characters) based on betrayals that happened before the internet existed.
One player's character married an NPC in 1991. That NPC has now been part of the campaign for 34 years—longer than many real marriages last.
The campaign has survived everything. Players graduating college. Moving to different cities. Getting married. Having children. Divorces. Job changes. A pandemic. Technological shifts from playing around a physical table to playing via Roll20 and Discord when necessary.
And through it all, the game continued.
But here's what makes this story resonate beyond just "wow, that's a long game": this campaign is proof that collaborative storytelling can be as important and meaningful as any novel or film.
These aren't passive consumers of entertainment. They've been active co-creators of a narrative for 43 years. Every player has contributed to a story that none of them could have written alone. The plot has twisted in directions no single author would have planned because it emerged from the intersection of Robert's prepared material and the players' unpredictable choices.
When that fighter died (the player passed away), the group didn't just roll up a new character and move on. They held a funeral. They grieved—both for their friend and for the character who'd been part of their story for 35 years. Other players' characters gave eulogies. They buried him in a location that had significance from a session played in 1993.
That's not just a game anymore. That's mythology. That's oral tradition carried forward through dice and imagination.
Wardhaugh has been approached by researchers studying memory, creativity, and collaborative storytelling. How do groups maintain shared narrative coherence over decades? How does long-term role-playing affect identity and memory? What social functions do these campaigns serve?
But for the players themselves, it's simpler: it's their story. It's a world they've built together, one session at a time, for 43 years.
Most entertainment is disposable. We binge a show, finish it, move on. Books end. Movies end. Even long-running TV series eventually get canceled.
But a D&D campaign only ends when the players decide it ends. And this group has decided, again and again, week after week for 43 years: not yet. There's more story to tell.
The characters are high-level now—demigods, practically. They've saved the world multiple times. They've toppled empires, defeated ancient evils, reshaped the political landscape of entire continents.
But they still adventure. Because it's not about the mechanical challenge anymore (though that matters). It's about spending time with friends in a world you built together.
It's about showing up on Friday night—or logging into Discord if you've moved away—and asking the question that's been asked for 43 years: "What do you do?"
And then rolling the dice to find out.
Most hobbies don't last 43 years. Most friendships don't last 43 years. Most creative projects don't survive 43 weeks, let alone 43 years.
But this campaign has done all three: maintained a hobby, sustained friendships, and created something that exists nowhere else—a fully realized world with four decades of history, all living in the collective memory of a group of friends who refused to let the story end.
When they finally do play their last session—and someday, inevitably, they will—what they'll have created is unprecedented: a story told collaboratively across 43 years, 600+ sessions, thousands of hours, involving dozens of characters and countless plot threads.
No book is that long. No TV series runs that long. No movie franchise maintains narrative continuity for 43 years with the same creative team.
But one D&D campaign did.
Because in 1982, some college students rolled dice and created characters.
And then they just... kept going.

‘Twas a couple of days before xmas and I’m still writing horrible poemsTo get you out shopping here in person and not on...
12/23/2025

‘Twas a couple of days before xmas and I’m still writing horrible poems
To get you out shopping here in person and not on your phones.
No whammageddon on the stereo, only blasphemous carols
No money for Bezos just staff that are slightly feral (what, I needed to make it rhyme alright?)
Books for witches, skulls, and toys;
Rad games for girls but they can share with boys
So come on down, Brave the stairs that are scary
Something something Ho Ho Ho, merry and cherry

VintageGames GeekCulture CoolSh*t GeekForLife

‘Twas the weekend before Xmas and you’re dreading the malls, Can’t stomach supporting Bezos or going to Walmart Hell.Nee...
12/20/2025

‘Twas the weekend before Xmas and you’re dreading the malls,
Can’t stomach supporting Bezos or going to Walmart Hell.
Need to find something cool, something fun, something rad.
Something for your partner, your spawn, and forget the cat!
Where to go? What can be found? The time, it runs short!
You want to keep money in the community & local shops need support *
Where to find dead things, grimmoires, super cool tarot decks?
Tiki, things for geeks: comics, toys, games, comics?
In a pinch, I know a place - it’s down on Whyte
It is up some stairs, but just one flight
It smells of old books and is built on memories.
It’s called Whyte Knight and it will fill your Crassmas needs.

*i know the rhyme is forced but I don’t care.


VintageGames D20 CriticalRole GeekCulture CoolSh*t CoolGifts GeekForLife GaryGygax TSR TTRPG HailSatan JustBuyIt Crassmas

YEGXmas ShopWhyteAve HoHoHo CoolSh*t CoolGifts DungeonsAndDragons Tarot AreWeThereYet JustBuyIt occult WitchyGifts GamerGifts UniqueGifts SupportLocal Crassmas Geek4Life ItNeverEnds TheDeckOfManyThings HoHoHorriblePromotions

‘Twas the weekend before Xmas and you’re dreading the malls, Can’t stomach supporting Bezos or going to Walmart Hell.Nee...
12/20/2025

‘Twas the weekend before Xmas and you’re dreading the malls,
Can’t stomach supporting Bezos or going to Walmart Hell.
Need to find something cool, something fun, something rad.
Something for your partner, your spawn, and forget the cat!
Where to go? What can be found? The time, it runs short!
You want to keep money in the community & local shops need support *
Where to find dead things, grimmoires, super cool tarot decks?
Tiki, things for geeks: comics, toys, games, comics?
In a pinch, I know a place - it’s down on Whyte
It is up some stairs, but just one flight
It smells of old books and is built on memories.
It’s called Whyte Knight and it will fill your Crassmas needs.

*i know the rhyme is forced but I don’t care.


VintageGames D20 CriticalRole GeekCulture CoolSh*t CoolGifts GeekForLife GaryGygax TSR TTRPG HailSatan JustBuyIt Crassmas

YEGXmas ShopWhyteAve HoHoHo CoolSh*t CoolGifts DungeonsAndDragons Tarot AreWeThereYet JustBuyIt occult WitchyGifts GamerGifts UniqueGifts SupportLocal Crassmas Geek4Life ItNeverEnds TheDeckOfManyThings HoHoHorriblePromotions

On the pinkest day of Xmas, my well dressed friend gave to me a super fun vintage townhouse for                         ...
12/14/2025

On the pinkest day of Xmas, my well dressed friend gave to me a super fun vintage townhouse for

‘Twas the something something day of Xmas and my witchy, gamer friend gave to me a tarot deck inspired by D&D…          ...
12/14/2025

‘Twas the something something day of Xmas and my witchy, gamer friend gave to me a tarot deck inspired by D&D…

Shameless self promotion blitz continues unabated by public sentiment or better judgment! There was white stuff on the g...
11/15/2025

Shameless self promotion blitz continues unabated by public sentiment or better judgment! There was white stuff on the ground! You know what that means, right? season is upon us! And if you don’t have friends (I see you peeps), many are designed for solo play these days! Huzzah!! Oh… and they’re fun to buy for other people as well as yourself I’m told. (I get paid to say that) Anyways, you know the drill. Climb the stairs, find the treasure, give the grumpy guy behind the till all of your money (just don’t make eye contact. We don’t feed him. He hungers for souls).

On the sumpteenth day of crassmas my true love gave to me:A super fancy game of  So fancy
11/14/2025

On the sumpteenth day of crassmas my true love gave to me:
A super fancy game of
So fancy

Address

10326 Whyte Avenue (Upstairs)
Edmonton, AB
T6E1Z8

Opening Hours

Monday 12pm - 6pm
Tuesday 12pm - 6pm
Wednesday 12pm - 6pm
Thursday 12pm - 6pm
Friday 12pm - 6pm
Saturday 12pm - 6pm
Sunday 12pm - 5pm

Telephone

+17804395299

Website

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