I have always been an avid rally and all around race fan. I started to design a game based on what I wanted a table racing game to be and something that I had never played before. Once, I got together with Ben Mangold, the game really started to pick up steam. He brought the same passion I had for making a fun and exciting table top rally game. Us deciding to bring on randomly laid out stages ever
y time you play, dice driven events and a driver confidence system really brought the project to life. Playing a different track varies the game dramatically. Never again will you have to have to play the same board over and over again or are you forced to spend money to buy a new track. The confidence system allows the player to push their luck with a smaller risk of an event happening, but the catch is that you only have three confidence points to start the entire rally with. The points are also carried over stage to stage, so you have to be careful not to use all yours up at the beginning or you won't have any left for later stages. This really helps to determine how hard you want to attack a turn or how fast you want to push your driver. There are various ways to regain confidence points and also many ways to lose them. There are six, six sided dice that the players use to play out events throughout Rally On. Each die side has a unique symbol that corresponds to an event that could happen to player. Some are good and some are bad. Depending on how hard you are pushing your driver determines how many dice you will be rolling for the event. You could come out a head and gain a few extra movement spaces, shave some time off your current run, damage your car, lose time or wreck. Don't forget you always can use your precious confidence points to re-roll an event die if needed. We have many ideas that we would love to implement once we get the funding to launch the project. There will be a basic set of rules for your average everyday gamer and also an advanced rule set for more hardcore gamers. Currently, we are about 80% complete with the game. The basic player rules are in final form. We are adding more varied game tiles, finishing up the player data cards and adding the finishing touches to our car models. I would like to give special thanks to PrintNinja and Voodoo Manufacturing for printing the game and manufacturing the game pieces. Funding needs and reasons:
We found that Kickstarter is the best way for us to get our project launched and maintain the quality and feel that we wanted the Rally On to have. There were other options, but it would have scarified many of the custom pieces, cards and quality hexagon tiles we wanted from the beginning. That is why our pledge goal is what it is at. This goal is only the money we need to launch the project and cover the kickstarter costs and taxes. We are incredibly passionate when it comes to Rally On and have worked closely with our vendors to keep the costs as low as possible. Thank you for supporting us and Rally On.