Deep Matrix

Deep Matrix Game development studio. Main direction: VR games, PC games. Genres: Shooter, Action. Platforms: Steam, Oculus

🛠️ Hi everyone! Our Post Release Patch  #5 is live! 🚀🔗 Link to the full patch notes & Dev message in reply
10/04/2026

🛠️ Hi everyone! Our Post Release Patch #5 is live! 🚀
🔗 Link to the full patch notes & Dev message in reply

02/03/2026

This VR shooter doesn’t want you to survive.

🛠️ Hi everyone! Our Post Release Patch  #4 is live! 🚀🔗 Link to the full patch notes & Dev message in reply
09/02/2026

🛠️ Hi everyone! Our Post Release Patch #4 is live! 🚀
🔗 Link to the full patch notes & Dev message in reply

🛠️ Hi everyone! Our Post Release Patch  #3 is live! 🚀🔗 Link to the full patch notes & Dev message in reply
09/02/2026

🛠️ Hi everyone! Our Post Release Patch #3 is live! 🚀
🔗 Link to the full patch notes & Dev message in reply

🛠️ Hi everyone! Our Post Release Patch  #2 is live! 🚀🔗 Link to the full patch notes & Dev message in reply
22/01/2026

🛠️ Hi everyone! Our Post Release Patch #2 is live! 🚀
🔗 Link to the full patch notes & Dev message in reply

🛠️ Hi everyone! Our Post Release Patch is live! 🚀🔗 Link to the full patch notes & Dev message in reply
17/01/2026

🛠️ Hi everyone! Our Post Release Patch is live! 🚀
🔗 Link to the full patch notes & Dev message in reply

🛠️Hi everyone! Our 10th weekly Early Access patch is live!DixotomiaEarly Access Patch  #10🆕 Patch 11/18/25 — Update Over...
19/11/2025

🛠️Hi everyone! Our 10th weekly Early Access patch is live!
Dixotomia
Early Access Patch #10
🆕 Patch 11/18/25 — Update Overview
The latest update is now live! This patch focuses on polish, stability, and a smoother gameplay experience, with improvements across gameplay systems, audio, interface, and localization.
🐞 Bug Fixes
• Fixed an issue causing the remaining bot count to display incorrectly during elimination objectives.
• Spark charge locks in the inventory now show up properly.
• Hit reactions now trigger consistently across all enemy types.
⚙️ Gameplay Systems
• The skill upgrade tutorial has been improved — the required upgrade slot now blinks for clearer guidance.
• Added additional collision volumes to prevent players from falling through certain areas.
🎵 Audio & Interface
• Updated visuals for skill icons.
• Added new sound effects in the character menu.
• Added sound cues when selecting weapons in the inventory.
• Voice acting has been added to the Quarry location, increasing immersion.
🌍 Localization
• Implemented additional language support, including:
Spanish, French, Russian, German, Korean, Japanese, and Simplified Chinese.
🎬 Additional Update Notes
• Added new ending cutscenes to deliver a more cinematic and satisfying conclusion.
• Improved distribution of skill points on the map, giving players more flexibility in character development.
• Adjusted talent progression balance for a more fair and engaging gameplay experience.
✅ Availability
The update is already live — jump in and explore all the improvements!

🛠️Hi everyone! Our 9th weekly Early Access patch is live!  DixotomiaEarly Access Patch  #9📝 Patch 11/04/2025⚠️ Known iss...
04/11/2025

🛠️Hi everyone! Our 9th weekly Early Access patch is live!

Dixotomia

Early Access Patch #9

📝 Patch 11/04/2025
⚠️ Known issue: The "enemies remaining" counter is temporarily displaying incorrect values. This will be fixed in the next patch.
🐞 Bug Fixes
Fixed minor navigation issues on props.
Fixed weapon dropping after dialogues.
Fixed visual issue with the “Next” button in the interface.
Implemented numerous fixes to improve logic stability and overall game performance.
⚙️ Systems & Features
Added scene transition system for moving between locations (content in progress).
Added achievement and info message system (content in progress).
🎯 Quests & Narrative
Updated the Garage mission.
Added new narrative connections between locations.

🛠️Hi everyone! Our 8th weekly Early Access patch is live!       DixotomiaEarly Access Patch  #8Patch 10/27/2025🎵 Audio &...
28/10/2025

🛠️Hi everyone! Our 8th weekly Early Access patch is live!

Dixotomia
Early Access Patch #8

Patch 10/27/2025
🎵 Audio & Music
Music now works correctly across all modes — menu, combat, and exploration.
Added footstep sounds for peaceful NPCs.
Added skill activation sound at the end of the first Duncan battle.
Fixed issue where death sound could play twice during long Aida voice lines.
🎨 Interface & Visuals
Updated ammo interface (for shotgun, rifle, and pistol).
Improved UI layout and button sizes.
Added text wrapping for upcoming localization support.
Character icon in incoming messages now displays correctly.
Lab interface when picking up the helmet now appears fully.
Adjusted target marker scale for better visibility.
Fixed lighting in the lobby area.
⚔️ Gameplay & Mechanics
After the intro, the weapon no longer remains in hand when moving to the next location.
Upon death, the weapon now drops from the player’s hands.
Armor now fully restores to its maximum value.
Exiting the record archive now properly stops playback.
Tablets can now be pulled toward the player.
The player no longer falls through ladders.
Shotgun now unlocks in character stats after being picked up.
Added description for the final vampire talent.
Fixed issues with some doors not opening properly.
Added additional checkpoints.
Reworked turret logic in the Factory location.
🧭 Miscellaneous
Fixed audiolog button — now its responds correctly and easier to press.
Blood trail effect at low health now displays properly.

🛠️Hi everyone! Our 6th weekly Early Access patch is live!  https://www.meta.com/experiences/app/developer-post/133020896...
12/10/2025

🛠️Hi everyone! Our 6th weekly Early Access patch is live!

https://www.meta.com/experiences/app/developer-post/1330208969119316/

📝 Patch 10.11.2025

🐞 Bug Fixes
Vampire bot with rifle can now shoot while on stairs.
Fixed minor issue with picking up a progression point in Stern’s quest.
Fixed logic of the Push skill.
Fixed widgets during the Sapphire boss battle.
Fixed issue with sounds hanging after enemies disappeared.

⚔️ Gameplay & Mechanics
Added confirmation window for resetting progression points.
Added final vampire talent.
Added interpolation for health and armor numbers for smoother display.
Improved logic of the defensive holographic wall.
Updated bot spawner algorithms.
Added spawn visual effect for bots.

🎨 Visuals & Interface
Added visual effect for rocket bots.
Target marker on the compass no longer disappears at extreme angles.
Added target markers to the interface.
NPCs now turn toward the player during dialogue.
Added functionality for incoming messages from game characters.

🎵 Audio
Improved audio subsystem for different enemy types.
Added boss music for the Sapphire fight.
Added partial voice lines for the AI assistant “Aida”.

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