Motorsports Dynamics Engine

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Motorsports Dynamics Engine Motorsports Dynamics Engine a.k.a. MoDyEn is a AAA class realistic modular simulation plugin/package for Unity3d.

03/04/2025

Some interesting news! CO2 from air to your internal combustion engine. By Porsche.

Greetings fellow enthusiasts! I know many of you were waiting for some updates. Apologies for being silent for quite som...
17/02/2025

Greetings fellow enthusiasts! I know many of you were waiting for some updates. Apologies for being silent for quite some time. I landed a strategic decision, to focus on development.
Today I have small but informative news. In the last year I have been invested in a entirely new renderer from ground up. I am now reaching to the stages, where I am finally rendering geometry with physics. The 3D renderer is at a academic stage, it thoroughly renders the geometry on the screen with proper perspective projection and accurate arithmetics, which showcases some general capabilities. A lot is actually going on in the background of the application. Such as TGA texture loading, OBJ model loading, physics engine integration with complete geometry interaction (static scenes and dynamic props are collidable), ini file parsing for essential configuration and now finally some fairly generic vehicle physics. All this is now written and carefully designed in C++ with OpenGL driver directly. At the moment the rendering engine supports free-space traversal with a form of a flight camera, a tracking camera, that points to the target object and most importantly a follow camera that is essential for most gameplay cases. I am extremely satisfied with this milestone, since I am now able to express my logics in a visible manner with the custom 3D rendering engine, without third party libraries. I would like to also point out, that all of my research and development so far has been based around the materials of Stanford University, Newcastle University and UC Santa Barbara. Many of the resources are extensive and informative and have crafted the path to my latest project. A custom renderer with physics capabilites.

- ~25k triangle mesh for the vehicle collider (extremely accurate)
- ~100k triangle mesh for the scene collider
- collider wireframe & point rendering
- on screen text printing (currently quite slow)
- generic 3D renderer with vertex lighting

The current use case is for the debug renderer. Since it does no image compression the output image is very sharp and a great way to detect issues early. Thanks to its minimalistic nature, its a powerhouse for a experienced developer (easy to navigate, guaranteed to work and only add the required features). Simply add your content, edit the config file, launch the application and it runs!
Alot will change from this point on, so I decided to share some progress.

I have attached a few screenshots to. Have a wonderful day!
-Ravel

30/12/2024

Automotive simulators are gaining more popularity recently. Take a look at this BMW M Motorsport Simulator!

Someone sent me this, and looks like it's MoDyEn being properly utilized. Not confirmed yet, but it looks cool!
29/12/2024

Someone sent me this, and looks like it's MoDyEn being properly utilized. Not confirmed yet, but it looks cool!

27/12/2024
29/06/2024

Get better behind the wheel with High Performance Academy!

06/06/2024

GT鈴鹿ですが…今回は全く良いところなく、上位は愚か、ポイント圏内(10位以内)もままならない結果でした。結果はタイヤによる度合いが大きいのですが、どのタイヤ…

Vehicle conception is such a interesting and difficult topic. Simulation applications often help the artists to visualiz...
30/04/2024

Vehicle conception is such a interesting and difficult topic. Simulation applications often help the artists to visualize and try out features for the final design.

30/04/2024

グッズ購入で非売品クリアファイルプレゼント!  しばらくお休みしていたラウンド限定Tシャツが復活します! しかも奥伊吹限定Tシャツを含めたスペシャルセットでの販売となり、内容はとってもカッコいいポスターデ...

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